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HB2010 • 2026

digital goods; seller's requirements; enforcement

HB2010 - digital goods; seller's requirements; enforcement

Vetoed

The latest official action shows the governor vetoed this bill. Check the bill history to see whether lawmakers later overrode that veto.

Sponsor
Nick Kupper
Last action
2026-06-19
Official status
Governor vetoed
Effective date
Not listed

Plain English Breakdown

The bill was vetoed by the governor, meaning it has not become law unless a legislative override occurs. The effective date is unknown.

HB2010: Rules for Selling Digital Goods

If passed, this bill would require sellers to clearly tell buyers that purchasing digital items gives them a license with specific rules rather than full ownership.

What This Bill Does

  • Makes it unlawful to use words like 'buy' or 'purchase' unless the seller explains that the buyer gets only a limited license and provides details about restrictions.
  • Requires sellers to list all rules for using the digital item, including when access might be taken away, before the sale is finished.
  • Forces sellers to warn buyers that they can lose access if they break the rules or if the seller stops providing the service.
  • Mandates a partial refund calculated at 20% of the price per year for items costing $20 or more if the seller permanently stops providing access without offering similar content, with no refunds after five years.
  • Defines specific types of digital products such as games, movies, music, books, and codes.

Who It Names or Affects

  • Sellers who offer digital goods like apps, games, videos, audio files, or e-books for sale in Arizona using terms that imply ownership.
  • Buyers who purchase these digital items with money.
  • The Attorney General's office, which can investigate and take action against sellers who break the rules.

Terms To Know

Digital good
Items like games, movies, music, e-books, or apps that are delivered electronically rather than as a physical object.
License
A permission to use something for a set time or under specific rules, which is different from owning the item forever.
Prorated refund
A partial payment back to the buyer calculated at 20% of the original price per year based on how much of the five-year period remains after they bought the item.

Limits and Unknowns

  • The bill does not apply to subscription services, free items, or digital goods that can be downloaded for permanent offline use.
  • Refunds are only required if the original price was $20 or more and no refund is given after five years from purchase.
  • This bill was vetoed by the governor on June 19, 2026, so it may not become law unless lawmakers override that decision.

Amendments

These notes stay tied to the official amendment files and metadata from the legislature.

Plain English: This amendment makes it illegal for sellers to use words like 'buy' or 'purchase' when selling digital goods unless they clearly tell customers that they are only getting a temporary license, not full ownership.

  • Sellers must show a complete list of rules and restrictions before the customer agrees to buy a digital item.
  • Customers must click to confirm they understand they are buying a license that can be taken away if they break the rules or if the seller stops providing access.
  • If a seller changes the terms in a way that hurts the buyer's access, the seller must offer a partial refund based on how long ago the item was bought.
  • The provided text is cut off at the end and does not include all definitions for digital goods.
  • Some specific details about refunds were removed or changed in this version compared to earlier drafts, so only the final rules shown here are certain.

Plain English: This amendment makes it illegal for sellers to use words like 'buy' or 'purchase' when selling digital goods unless they clearly tell customers that the item is a license with specific rules and potential limits.

  • Sellers must give buyers a full list of restrictions, including reasons why access might be taken away before the sale happens.
  • Buyers must click or agree to confirm they understand they are getting a license, not permanent ownership, and that the seller can stop their access under certain conditions.
  • If the rules for using a digital good change in a major way after purchase, sellers must tell the buyer and offer a partial refund or another option to keep accessing it.
  • The provided text is cut off at the end of Section D(4)(b), so some definitions for 'digital audiovisual work' are incomplete.
  • Some specific penalty amounts and rules about who can sue were removed in this version compared to earlier drafts, but the final status of those removals depends on other parts of the bill not fully shown here.

Plain English: Adopted 2

  • The official amendment file could not be read automatically during the last sync, so only the official amendment metadata is shown right now.

Plain English: This amendment shortens the time buyers have to get a partial refund if their access to a digital product is changed or taken away.

  • Reduces the window for getting a prorated refund from 10 years down to 5 years after buying a digital good.
  • The provided text cuts off before finishing the definition of 'Digital Audio Work', so that specific part cannot be fully explained.
  • This explanation only covers the change made by this amendment and does not describe all other rules in the full bill regarding digital goods.

Bill History

  1. 2026-06-12 V

    Governor vetoed

  2. 2026-06-11 House

    House passed

  3. 2026-06-09 Senate

    Senate passed

  4. 2026-04-08 House

    House minority caucus

  5. 2026-04-07 House

    Transmitted to House

  6. 2026-04-07 Senate

    Senate third read passed

  7. 2026-04-07 Senate

    Senate amended committee of the whole

  8. 2026-03-10 Senate

    Senate minority caucus

  9. 2026-03-10 Senate

    Senate majority caucus

  10. 2026-03-09 Senate

    Senate consent calendar

  11. 2026-02-26 Senate

    Senate second read

  12. 2026-02-25 Senate

    Senate Rules: PFC

  13. 2026-02-25 Senate

    Senate Regulatory Affairs and Government Efficiency: DP

  14. 2026-02-25 Senate

    Senate first read

  15. 2026-02-09 Senate

    Transmitted to Senate

  16. 2026-02-09 House

    House third read passed

  17. 2026-02-05 House

    House committee of the whole

  18. 2026-02-03 House

    House minority caucus

  19. 2026-02-03 House

    House majority caucus

  20. 2026-01-13 House

    House second read

  21. 2026-01-12 House

    House Rules: C&P

  22. 2026-01-12 House

    House Commerce: DPA

  23. 2026-01-12 House

    House first read

Official Summary Text

HB2010 - digital goods; seller's requirements; enforcement

Current Bill Text

Read the full stored bill text
HB2010 - 572R - C Ver

Conference Engrossed

digital goods;
seller's requirements; enforcement

State of Arizona

House of Representatives

Fifty-seventh Legislature

Second Regular Session

2026

HOUSE BILL 2010

AN
ACT

amending title 44, chapter 10, article 5,
arizona revised statutes, by adding section 44-1484; relating to advertising.

(TEXT OF BILL BEGINS ON NEXT PAGE)

Be it
enacted by the Legislature of the State of Arizona:

Section 1. Title 44, chapter 10, article 5,
Arizona Revised Statutes, is amended by adding section 44-1484, to read:

START_STATUTE
44-1484.

Digital goods; advertising disclosures; unlawful practice;
definitions

A. It is unlawful for a seller of a
digital good to offer for sale or advertise a digital good to a purchaser using
the terms "buy" or "Purchase" or any other term that a
reasonable person would understand to confer an unrestricted ownership interest
in that digital good, or alongside an option for a time-limited rental,
unless either of the following occurs:

1. At the time of each transaction,
The seller:

(
a
)
makes available to the purchaser:

(
i
) a complete
list of restrictions and conditions for the license, including any
circumstances under which access may be revoked.

(
ii
) notice
that the license may be for a product that was altered from the product's
ORIGINAL version.

(
b
) Receives an
affirmative acknowledgement from the purchaser that the purchaser received all
of the following from the seller:

(
i
) A license
to access the digital good.

(
ii
) A notice
that the seller may revoke access to the license if the purchaser violates any
of the license restrictions or conditions.

(
iii
) A notice
that the seller may unilaterally revoke access to the digital good if the
seller no longer holds the right to
provide access to the
digital good or the service is shut down or discontinued or on the OCCURRENCE
of any of the circumstances that were specified by the seller.

2. Before executing each transaction,
the seller provides to the purchaser a clear and conspicuous statement that
both:

(
a
) States in
plain language that buying or purchasing a digital good is a license.

(
b
) Includes a
hyperlink, QR code or other similar method to access
a
description of the terms and conditions of the license.

B. Any affirmative acknowledgment
from the purchaser or clear and conspicuous statement prescribed by subsection
A of this section must be distinct and separate from any other terms and
conditions of the transaction that the purchaser acknowledges or agrees to.

C. After the transaction is
completed, if the terms of the license change in a way that
permanently and materially
deprives the
purchaser's access
and does not provide alternative
access to substantially similar content, the seller shall make reasonable
efforts to notify the purchaser by using the contact information the purchaser
provided at the time of purchase and shall offer a prorated refund
ONLY FOR DIGITAL GOODS that were PURCHASED FOR $20 OR MORE. �
THE PRORATED REFUND SHALL BE CALCULATED ON A STRAIGHT-LINE
DECLINING BASIS AT A RATE OF TWENTY PERCENT OF THE ORIGINAL PURCHASE PRICE PER
YEAR FROM THE DATE OF PURCHASE, WITH NO REFUND AVAILABLE AFTER THE EXPIRATION
OF five YEARS FROM THE DATE OF PURCHASE. �A seller satisfies this
subsection by offering alternative access to the DIGITAL good.

D. This section does not:

1. Require a person to download a
digital good.

2. Prohibit a person from storing a
digital good on a server for access through the internet.

3. Prohibit a seller from
implementing digital rights management technology to a digital good that is
advertised or offered to a person pursuant to this section.

4. Prescribe the technical
specifications or formats under which a seller must make a digital good
available for download.

5. Apply to any of the following:

(
a
) A
subscription-based service that advertises or offers for sale access to
any digital good solely for the duration of the subscription.

(
b
) A DIGITAL
good that is advertised or offered to a person without monetary consideration.

(
c
) A digital
good that is advertised or offered to a person and that the seller cannot
revoke access to after the transaction, including
by making

a version of the digital good available at the time of
purchase for permanent offline download to an external storage source
or device to be used without a connection to the internet.

(
d
) A
blockchain-based asset, including a non-fungible token, where
ownership is decentralized and not subject to unilateral revocation by the
seller.

(
e
) An
educational or noncommercial digital good that is provided by a public library,
educational institution or open-source platform.

E. A violation of this section is an
unlawful practice pursuant to section 44-1522. The attorney
general may investigate and take appropriate action as provided by chapter 10,
article 7 of this title.

F. For the purposes of this section:

1. "Blockchain-based
asset" means a digital good whose ownership and access are verified
through a decentralized ledger technology, including Blockchain technology as
defined in section 44-7061, and that cannot be unilaterally revoked or
altered by the seller after the transaction.

2. "clear and conspicuous":

(
a
) means in a
manner that clearly calls attention to the language.

(
b
) Includes:

(
i
) using
larger type than the surrounding text.

(
ii
) using
contrasting type, font or color to the surrounding text of the same size.

(
iii
) Setting
off the surrounding text by using symbols or other marks.

3.
"Digital
application or game
" means an application or game
that a person accesses and manipulates using a specialized electronic gaming
device, computer, mobile device, tablet or other device with a display screen,
including any add-ons or additional content for that application or game.

4. "Digital audiovisual
work":

(
a
) Means a
series of related images and accompanying sounds that when shown in succession
impart an impression of motion.

(
b
) Includes
any of the following:

(
i
) Motion
pictures.

(
ii
) Musicals.

(
iii
) Videos.

(
iv
) News and
entertainment programs.

(
v
) Live
events.

5. "Digital audio work"
Means a work that results from the fixation of a series of musical, spoken or
other sounds that are transferred electronically, including any of the
following:

(
a
) Prerecorded
or live songs.

(
b
) Music.

(
c
) Oral
readings of books or other written materials.

(
d
) Speeches.

(
e
) Ringtones
or other sound recordings.

6. "Digital book" Means a
work that is generally recognized in the ordinary and usual sense as a book of
fiction or nonfiction and that is transferred electronically.

7. "Digital code":

(
a
) Means a
code that provides the person who holds the code a right to obtain an
additional digital good or a digital audiovisual work, digital audio work or
digital book that may be obtained by any means, including tangible forms and
electronic mail, regardless of whether the code is designated as song code,
video code or book code.

(
b
) Includes
any of the following:

(
i
) Codes that
are used to access or obtain any specified digital goods or any additional
digital goods that have been previously purchased.

(
ii
) Promotion
cards or codes that are purchased by a retailer or other business entity for
use by the retailer's or entity's customers.

8. "Digital good":

(
a
) Includes
any of the following, whether electronically or digitally delivered or
accessed:

(
i
) a digital
audiovisual work.

(
ii
) A digital
audio work.

(
iii
) A digital
book.

(
iv
) A digital
code.

(
v
) A digital
application or game.

(
b
) Does not include any of the following:

(
i
) A cable television service.

(
ii
) A
satellite relay television service.

(
iii
) Any other
distribution of television, video or radio service.
END_STATUTE

Sec. 2.
Short title

This act may be cited as the
"Making Internet Non-ownership Understandable for Streaming Act or
the MINUS ACT".